Mastodon Mastodon Mastodon Mastodon Mastodon The Worst Video Game Adapted TV Shows Ever Made


    Enable Dark Mode!

  • What's HOT
  • Premiere Calendar
  • Ratings News
  • Movies
  • YouTube Channel
  • Submit Scoop
  • Contact Us
  • Search
  • Privacy Policy
Support SpoilerTV
SpoilerTV.com is now available ad-free to for all premium subscribers. Thank you for considering becoming a SpoilerTV premium member!

SpoilerTV - TV Spoilers

The Worst Video Game Adapted TV Shows Ever Made

Feb 28, 2024

Share on Reddit


In recent years, the gaming industry has seen a surge in popularity (Think - The Last of Us), leading to various attempts to bring beloved video game franchises to the small screen. However, not all adaptations have met with success. Some TV shows based on video games have failed spectacularly, leaving fans disappointed and critics unimpressed. In this article, we delve into the realm of the worst video game adapted TV shows ever made, exploring the reasons behind their shortcomings and the lessons they offer for future adaptations.


Super Mario Bros. Super Show!


Kicking off our list is the infamous 1989 "Super Mario Bros. Super Show!" While it was a childhood staple for many, looking back, it's clear that the show suffered from numerous flaws. The live-action segments were campy and often cringe-inducing, featuring Captain Lou Albano as Mario and Danny Wells as Luigi. The animated segments, though closer to the source material, lacked the depth and quality expected from a beloved gaming franchise. Granted, there is ALOT of nostalgia for this show amongst the millenial crew.

The show's attempt to bridge the gap between live-action and animation didn't resonate well, leaving fans with an awkward mix that failed to capture the magic of the Mushroom Kingdom. It serves as a reminder that, even in the world of nostalgic adaptations, execution is key.

Street Fighter: The Legend of Chun-Li (2009): A Disastrous Live-Action Attempt


"Street Fighter: The Legend of Chun-Li" was an ill-fated attempt to bring the iconic fighting game to the live-action format. Starring Kristin Kreuk as Chun-Li, the film received harsh criticism for its weak plot, lackluster action sequences, and questionable casting choices. Fans of the game were left bewildered by the divergence from the source material, as the film failed to capture the essence of the "Street Fighter" universe.

Street Fighter has licened it's IP to a wide variety of outlets. Besides toys and merchandise, they have also entered into iGaming. According to bonus experts at Kingcasinobonus, based on a set of data they analyzed, it turns out that Game of Thrones is one of the most popular game choices that new gamblers opt to play no deposit bonuses with. This statistic shouldn’t be so surprising, considering this title is a much-appreciated slot game based on one of the highest-rated TV series of all time. And with discussions of a prequel being reignited again, we can only assume the popularity of the slot game will only continue to grow.

Back to Street Fighter - One of the major flaws lay in the decision to center the narrative around Chun-Li, sidelining other iconic characters. This deviation, coupled with poor execution, turned the film into a forgettable experience that further reinforced the challenges of adapting complex video game narratives to the constraints of a feature-length movie.

Mortal Kombat: Conquest


"Mortal Kombat: Conquest" attempted to capitalize on the success of the "Mortal Kombat" video game series, but its execution fell flat when it came out in 1998. The show struggled with a low budget, evident in its subpar special effects and lackluster fight choreography. While the games were celebrated for their visceral combat and engaging storylines, the TV adaptation failed to capture the essence that made "Mortal Kombat" a household name.

Furthermore, the decision to focus on original characters rather than established favorites left fans feeling disconnected. The show served as a cautionary tale about the importance of remaining true to the core elements that make a video game franchise beloved in the first place.

Tekken: Kazuya's Revenge


The "Tekken" video game series, known for its intense martial arts tournaments and intricate character relationships, received an underwhelming adaptation with "Tekken: Kazuya's Revenge." Unlike its source material, the film failed to deliver engaging fight scenes and compelling character development.

The decision to sideline well-known characters in favor of a solo story for Kazuya Mishima proved detrimental. Fans were left unsatisfied as the film failed to capture the ensemble dynamic that made the games so beloved. "Tekken: Kazuya's Revenge" serves as a reminder that straying too far from the established lore and ensemble cast of a video game can result in a lackluster adaptation.

Sonic the Hedgehog


Back in 1993, the "Sonic the Hedgehog" animated series from 1993 attempted to bring the iconic blue blur to Saturday morning cartoons. However, the show struggled to strike a balance between being faithful to the source material and creating an engaging narrative. The result was a series that felt disjointed and failed to capture the energy and excitement of the video games.

One of the major issues was the decision to introduce new characters that deviated from the established Sonic universe. Fans were left baffled as the show diverged from the well-established game lore, leading to a disconnect between the animated series and the beloved video game franchise.